The Rust devblog continues to be a fun regular read, even if, like me, you've not yet set foot in its world of postapocalyptic naked rock-wielding murderous cavepeople. Devblog 73, like the 72 before it, details what developers Facepunch have been up to over the last week, offering an early look at some of the features, fixes and additions coming to the survival game in the coming weeks.
Look at these lovely new balaclavas, for example. They look like the heads of hollowed-out Sackboys.
Rust is also (probably) getting bandanas and a quiver, along with some funky makeshift backpacks. On the fixes side of things, we can expect a revised hitbox system that will stop players from shielding bullets with their hands, the return of hit indicator sounds and visual effects, loot table changes, muzzle flashes and, oooh, lots more. At the end of the post, there's also a changelog for the most recent update—I'll paste that below.
Lots of tweaks to weapon deploy/swing/reload sounds
Rocket launcher volume fixes
Hitmarker sound tweaks
Gunshots and bullet impacts can be heard from further away
Large deployables new foundations
New room in Satellite Dish monument
Linux fix
Added improvised balaclava
Added boonie hat
Vagabond Jacket is less rare
Avoided Unity crash when starting with headphones plugged in
Fixed certain situations that could cause rubberbanding
Optimized server game saving
Airdrop event now pauses auto-saving
Fixed framerate spikes the first time an effect is triggered
Optimized ragdoll initialization
Made protocol mismatch message more descriptive
Headlook direction is now networked
Added mesh batching to compound walls and barricades
Improved server backup system
Reduced rain probability some more
Fixed duplicate barrels and crates after server restart
Drowning water level now matches underwater camera effects
Tweaked water drop overlay when swimming
Fixed console UI not refreshing when entering console commands that don’t reply with anything
Added hit notification with convar controls
Slightly increased depsawn times for bodies and dropped items
Dropped items despawn slower if they are more rare
Research Table success chance rounds down to match UI
Updated muzzle flashes to be non blocking
Updated hitbox damage scales
Wood armor is no longer default
Bone armor is no longer default
Viewmodels have less sway when aiming down the sights
Loot table balance for BP fragment system
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